The dungeon crawler project is a little HTML game with rules similar to a rogue-like dungeon crawler. In my version, the player must explore the dungeon looking for keys, weapon upgrades, and health potions in order to get to the boss on the third floor. Along the way, the player can fight imps to gain XP and level up thus increasing their abilities to help them beat the final boss.
I themed my dungeon crawler after a dungeon from the classic Legend of Zelda on the NES. I knew I wanted the player to only be able to see one room at a time similar to how dungeons in Legend of Zelda work. I also wanted to add a key and locked door feature to simulate Link needing to find keys to move forward to find the dungeon boss in LoZ.
To make the sprites, I used a web app called Piskel.